Blythe Bladedancer

Name: Blythe Bladedancer / Dreihda Soldat (later Travellarri)
Birthdate: Scriven 14th, 439 (equivalent of August 5th)
Age: 20
Height: 5'10"
Birthplace: Concordia
Astrological Sign: Leo
Tarot Card: Strength
Occupation: healer and carnival performer
Magic: healing
Favorite Hobby/Skills: weapon training, gardening, knitting, sewing
Favorite Color: earth tones
Fears: her heritage
Traits: confident, strong-willed, quick-witted
Links: Moodboard / Pinterest Board

Blythe is an arcane healer as well as a knife/blade performer with a carnival troupe. Prior to becoming a carny, Blythe was raised as a Protectorate, the people trained to guard art and artists. Along with Etri, she becomes one of Adair’s sentinels. (This is a triad culture; sentinels are the bodyguards/spouses to artists.) As much protector as healer, she’s strong-willed, quick at making decisions, and just as quick to speak her mind. She has a soft spot for those in need and will defend and help anyone who looks like they might need it, even if they insist they don’t. Blythe doesn’t fear much of anything, except maybe her family’s past– or one of her friends doing something stupid that she’d have to rescue them from. In her defense, this seems to happen every five minutes.

Blythe is a blade-dancer and assistant healer working with a troupe of traveling carnival performers, but "Blythe" is an alias. She has been hiding her family's heritage for years and only a select few know her origins or real name. She started out life with the name Dreihda, one she never really liked. After her mother died when she was a baby, it was her father who raised her. He and the other Protectorates recognized her penchant for pointed objects and from a young age she was trained in their use and care. When her father passed away when she was fourteen, she was shipped off to live with a distant relative in a distant country who was determined to turn Dreihda into a courtier instead of the "lowly" Protectorate she had been. Dreihda was just as stubbornly against this; she wanted to be a guard like her father.

She eventually ran away from this new home she found to be stifling in an attempt to join a visiting carnival, figuring that her experience with blades would make her a passable performer. There she met Firedrake who, after a short conflict where they both thought they were competing for the same act, became her performance partner and sibling-by-choice. Shortly after joining the carnival she apprenticed to the troupe's healer who shared the healing magic some Protectorates possess.

Firedrake eventually left the troupe to perform on their own. When Etri and Sol later joined up with her troupe, the twins became her closest friends, but she continued to kept her past a secret even from them, just as she had Firedrake. Things continued this way for a while until a young artist entered her life and threw it into disarray. After working with Adair to help him on his quest and subsequently discovering that there was more to her abilities than she'd previously thought, she has found herself surrounded by new opportunities and problems. Soon she's going to have to decide if she wants to be Dreihda or Blythe, a sentinel or a healer-- or if it's possible to be both.


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